Desktop Dungeons Game Cheats

Desktop Dungeons is a quick-play, roguelike-like puzzle game that gives you 10-20 minutes of dungeon-crawling action per serving. Casual players can enjoy endless coffee-break gaming sessions in infinitely random dungeons, while hardcore enthusiasts can unearth the game’s subtleties and tackle challenges of unrealistic viciousness.

Desktop Dungeons
Developer(s)QCF Design
Publisher(s)QCF Design
Composer(s)
EngineUnity
Platform(s)Windows, Macintosh, Linux, iOS, Android
ReleaseNovember 7, 2013 (Steam)
Genre(s)Role-playing
Mode(s)Single-player
  • Current Trainers: Desktop Dungeons V3.5.7.45015 Trainer +4 Desktop Dungeon V04122015 Trainer +5 Desktop Dungeon V06012015 Trainer +5 Options: Inf.Health Inf.Mana Inf.Piety Inf.Gold Add 500 Exp Notice: Start game world first then activate the trainer.
  • In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code! More info in the PC Games FAQ! If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!
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Desktop Dungeons is a single-playerrole-playing video game developed and published by QCF Design. Released in November 2013, the game underwent a lengthy public beta phase, during which it was available to customers who pre-ordered the game. In the game, players navigate a dungeon filled with monsters before battling a final dungeon boss. The game has qualities of a puzzle as players must find the best methods to use items, spells, and upgrades to reach the final boss without losing too much of their character's health.[1]Desktop Dungeons has been compared to a roguelike but with condensed gameplay. Desktop Dungeons received an award for Excellence in Design at the 2011 Independent Games Festival. The game is available for Windows, Macintosh, Linux, iOS and Android.[2]

Gameplay[edit]

The game plays as a condensed roguelike with sessions taking only about 10 minutes to play.[3] Players choose a race and class for a character before sending them into a randomly generated dungeon. After completing dungeons, players are rewarded with the ability to unlock new character classes, starting weapons, and bonus dungeons.[1][4] Players can worship different deities at altars, who then bestow upon the worshipers a set of rules which benefit the player if they are followed or harm them if they are not.[5]

Video game modders can create tilesets for the game which changes the appearance of the dungeon. Derek Yu, the creator of the video game Spelunky, created one such tileset which the developers of Desktop Dungeons decided to use as the default appearance for the game.[5]

Development[edit]

The beta version (right) included graphical improvements and new features not found in the alpha version (left)

Desktop Dungeons is developed by a three-man team in South Africa. Rodain Joubert says that he began development of the game in January 2010 after having played many roguelike games and then reading a manifesto written by Edmund McMillen, the creator of Super Meat Boy and initial character artist and animator on Braid.[3][6] The alpha version of the game was written using Game Maker, and one of the major changes to the game during the alpha development was the ability to worship gods at altars which affected the course of a dungeon run.[7]

The beta featured a significant graphical upgrade from the free alpha version[8] and included a new tutorial system, changes to character progression, player inventory, and an adventuring locker to store items between dungeon runs.[7]

Desktop Dungeons Game Cheats

Preliminary release and reception[edit]

The preliminary reception among critics based on the released beta version has been generally positive.[1][8] The game was available for pre-order during this period, allowing users to access a beta version. A Special Edition of the game was also available for pre-order which includes extra quests and character classes. An Exclusive Edition pre-order of the game was also sold for which customers would have their names mentioned in the game as well as in the credits.[9] With the changes made for the beta version, Rock, Paper, Shotgun's writer Alec Meer praised, 'Desktop Dungeons is now easily the game it always deserved to be.'[5] The game received an award for Excellence in Design at the 2011 Independent Games Festival.[9] The game was listed at #3 in Gamasutra's Top 10 Indie Games of 2010.[4]

Cloning controversy[edit]

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Eric Farraro, developing under the pseudonym Lazy Peon, created an iPhone game titled League Of Epic Heroes after playing the beta version of Desktop Dungeons. Farraro announced League of Epic Heroes in an internet post in October 2010 and stated, 'To give credit where credit is due, League is based on the core gameplay of Desktop Dungeons.' League of Epic Heroes uses the same mechanics, character classes, spells, and progression system as Desktop Dungeons, but none of the graphics, sound effects, source code, or other game resources. Farraro contacted QCF Design on November 12, 2010, with information about the game he was creating and claiming that the game was not a clone. Despite QCF Design's request that Farraro not release the game, League of Epic Heroes was released in the AppleApp Store on November 23, 2010.[3] Following a copyright infringement notice from QCF's lawyers, Farraro removed League of Epic Heroes from the App Store.[10][11]

References[edit]

  1. ^ abcMeer, Alec (2011-08-05). 'Impressions: Desktop Dungeons Beta'. Rock, Paper, Shotgun. Retrieved 2011-08-31.
  2. ^Hillier, Brenna (2011-02-14). 'Desktop Dungeons dev: indie scene gives back'. VG247. Retrieved 2011-08-31.
  3. ^ abcStanton, Rich (2011-01-10). 'The Cloning Of Desktop Dungeons'. Next-Gen.biz. Future Publishing. Archived from the original on 2011-09-26. Retrieved 2011-08-31.
  4. ^ abRose, Mike; Tim W. (2010-12-17). 'Gamasutra's Best Of 2010: Top 10 Indie Games'. Gamasutra. Retrieved 2011-09-01.
  5. ^ abcMeer, Alec (2010-11-23). 'Return To Desktop Dungeons'. Rock, Paper, Shotgun. Retrieved 2011-08-31.
  6. ^Edmund McMillen's manifesto is available online from Gamasutra at Opinion: Indie Game Design Do-s and Don't-s: A Manifesto
  7. ^ abKelly, James Floyd (2011-07-15). 'Get Your Dungeon Crawl Fix With Desktop Dungeons'. Wired News. Retrieved 2011-08-31.
  8. ^ abDevore, Jordan (2011-06-02). 'Full version of Desktop Dungeons revealed, looks hot'. Destructoid. Retrieved 2011-08-31.
  9. ^ abNelson, Randy (2011-06-02). 'IGF winner Desktop Dungeons gets a facelift, up for pre-order on PC and Mac'. Joystiq. Retrieved 2011-08-31.
  10. ^Meer, Alec (2011-01-17). 'App Store hit by new game-cloning controversy'. gamesindustry.biz. Archived from the original on 2014-10-10. Retrieved 2014-10-10.
  11. ^'So Wait, Are We the Douchebags Now?'. QCF Design. 2011-01-15. Archived from the original on 2014-10-24. Retrieved 2014-10-10.

External links[edit]

  • DesktopDungeons.net, the official homepage
  • Desktop Dungeons wiki, a wiki provided by the publisher
  • Desktop Dungeons Alpha, available as a free download from the publisher
  • Desktop Dungeons 0.21 Alpha, description of the game in Russian. (in Russian)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Desktop_Dungeons&oldid=934223840'
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Reason: ' The information on this page has been moved to the article 'Cheating''


'This page is a candidate for deletion.
Reason: '
The information on this page has been moved to the article 'Cheating'
Warning: User discretion advised. Consider carefully before applying these cheats and mods as they could make the game unstable or crash. Always backup files and folder beforehand.[edit | edit source]

Darkest Dungeon is a great game with lots of innovative and intriguing features. Nevertheless, the game is far from perfection due to many reasons. The game is often criticized for being too difficult, frustrating and unforgiving (even on normal difficulty) and unnecessarily time-consuming. Many people think the game quickly becomes a grind-fest which alas makes it lose its charm. The page contains cheats and mods that can bring about a whole new experience into the game, from the simplest to more complicated methods. Disclaimer: we don't own any of the files mentioned, they are collected from many sources.

Saving the game manually: Darkest Dungeon automatically saves as the game progresses, making all the actions and choices permanent. However, you can still save the game manually. Save files are stored in Documents/Darkest/profile_0/1/2. Back them up before an important point, e.g. before embarking on a quest (while the game is not running) and replace the file saves if things don't go the way you expect.

Play

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Remove level restriction: Heroes of high level can now go to dungeons with lower difficulty with a simple modification. Go to your installation folder at Darkest Dungeon/campaign/quest/quest.json and open the file with notepad. Scroll down to the end of the file and change all numbers in 'restriction' section to 99. It should look like this.


Remove Abomination party restriction: Abomination no longer troubles other god-fearing heroes. Go to Darkest Dungeon/heroes/abomination and open the file abomination.info.darkes with Note pad. Delete the last line 'incompatible_party_member: .id abomination_religion .hero_tag religious' and now everyone will be happy. No more 'Werewolverism'.

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Cheat engine / Artmoney: Most of the basic values in the games like Money, Heirlooms can be searched and modified easily with Cheat Engine / Artmoney. If you don't feel like grinding your way through all the expenses and upgrade, you can skip the time-consuming (but possibly very rewarding) process with these programs. Players can use the pre-made table for more choices. The table can be found here. #REDIRECT [[1]] Note: Not everything in that table works, especially the remove level restriction function. Use the method mentioned above for that. Furthermore, do not increase your heroes's health with that table if they are at Death's Door. You need to get them off the Death's Door first (by healing in the game) then you can increase their HP using CE, otherwise they will be stuck with Death's door penalty even when they are at full health. Similarly, if your heroes have an affliction, change the stress to 1 and reduce it further in the game to remove the affliction completely. Otherwise, the affliction won't disappear just like Death's door status.

Mods: A variety of mods can be found on nexusmods.com. You can choose which suits your playing style best and install them.

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