Golden Axe 3 Game Cheats

  1. Golden Axe Sega Cheat Codes
  2. Golden Axe Cheat Codes
Strategy Guide - Altered Beast
Strategy Guide - Comix Zone
Strategy Guide - Golden Axe
Strategy Guide - Golden Axe 2
Strategy Guide - Golden Axe 3
Strategy Guide - Ristar
Strategy Guide - Sonic The Hedgehog
Strategy Guide - Sonic The Hedgehog 2
Strategy Guide - Vectorman
Strategy Guide - Vectorman 2
Strategy Guide - Virtua Fighter 2
Corey Feldman Interview
Astro Blaster arcade version

This code only works on the arcade mode character select screen. Hold the left and down buttons on the D-pad, press A, C, and start at the same time to get 9 credits. The game won't tell you if. Golden Axe III (ゴールデンアックスIII, Gooruden Akkusu Surī) is a side-scrolling beat 'em up video game developed and published by Sega, released for the Sega Mega Drive in Japan on June 25, 1993.

Successfully complete Episode 1 of Comix Zone to unlock the arcade version of Astro Blaster.

Eliminator arcade version

Successfully complete Level 2 of Altered Beast to unlock the arcade version of Eliminator.

Space Fury arcade version

Reach the bonus stage in the first level in Ristar to unlock the arcade version of Space Fury.

Super Zaxxon arcade version

Unlock and play every Genesis and arcade game once to unlock the arcade version of Super Zaxxon.

Tip Top arcade version

Collect one Chaos Emerald in Sonic The Hedgehog to unlock the arcade version of Tip Top.

Interviews

Play the indicated game once to unlock the corresponding interview:

    Shun Nakamura: Sonic The Hedgehog 2
    Tohru Yoshida: Phantasy Star 2
    Yuji Uekawa: Sonic The Hedgehog
Trailers

Play the indicated game(s) once to unlock the corresponding trailer:

    Phantasy Star Universe: Phantasy Star 2, 3, and 4
    Virtual Fighter 5: Virtual Fighter 2

Altered Beast


Note: Button presses are described in Genesis format.

Options menu

At the title screen, hold B and press Start. An options menu will appear.

Level select

Enable the 'Options menu' code. Select a level from the options menu and hold A + Start at the title screen to begin game play at that location.

Beast select

At the title screen, hold A + B + C + Down/Left and press Start. A menu that allows selection of the beast for each round will appear. Use the D-pad to change beasts and Start to exit the menu.

Sound test

At the title screen, hold A + C + Up/Right and press Start.

Continue game play

After losing a life, hold A and tap Start until restarting at the last game location played.


Comix Zone


Hidden moves
    Shoulder Ram: Press Away, Towards + Action.
    Thrusting Kick: press Down, Up + Action.
Sketch fart

Defeat all enemies in a room, then repeatedly tap Down. Alternately, hold Down and attack an enemy.

Sega comment

Pause the game and wait until Sketch says 'Sega'.


Flicky


Bonus picture

Successfully complete rounds one through ten in under twenty seconds and receive a perfect score in each bonus round to accumulate over 240,000 points. A picture of a girl in a bikini will appear in the lower left corner of the screen.

Round select

Begin a new game and hold Up + X + Circle + Start before the first round appears. Release the buttons at the 'Round 1' screen. Press Up or Down to select a starting round.


Golden Axe


Note: Button presses are described in Genesis format.

Golden Axe Sega Cheat Codes

Level select

At the character selection screen in Arcade mode, hold Down/Left + B and press Start. A number that corresponds to the starting level will appear in the upper left corner of the screen. Use the D-pad to change this value.

Nine continues

Select Arcade mode, then hold Down/Left + A + C. Release the buttons and press Start.

Two player mode

Press Start on controller two in Arcade, Beginner, or Duel mode.

Golden Axe 3 Game Cheats

Golden Axe 2


Note: Button presses are described in Genesis format.

Level select

At the introduction screen, hold A + B + C and press Start. Release B and C, but continue to hold A during the remainder of this code sequence. Highlight the 'Option' selection and press B + C. Highlight the 'Exit' selection and press B + C. Highlight your choice for the number of players and press B + C. Highlight the 'Normal' game mode and press B + C. Highlight a character and press Up + B + C + Start. A number that corresponds to the starting level will appear. Release the A button. Press A or B to change the starting level and press Start to begin the game.

Extra continues

At the title screen, highlight the 'Options' selection, then hold A + B + C and press Start. Release A, but keep B and C pressed. Select the game options, including normal game mode, and exit the options menu. Eight credits should be available on the player selection screen.

GoldenFull magic

Enter the options menu and select the 'Special Magic' option. Begin the game and hold A when the music for the Bosses on levels 1 to 4 begins to play. Defeat the Boss while holding A. Release the button when the screen turns black and your character will be transported to the bonus level. Do not press any buttons or move the D-pad. When the next level begins, player one will cast a spell that will increase the magic points to 255. Note: Do not use more magic points than what your character normally is allowed to use. Doing so may freeze the game.


Golden Axe 3


Note: Button presses are described in Genesis format.

Level select

Select a character, then quickly press A(4), Start, C(5) before Level 1 begins to display the level selection screen. Press Up or Down to select a new level, then press Start to begin the game.


Ristar


Level select

Enter 'ILOVEU' as a password.

Configuration mode

Enter 'MAGURO' as a password.

Time attack mode

Enter 'DOFEEL' as a password.

Boss mode

Enter 'MUSEUM' as a password.

Expert mode

Enter 'SUPER' or 'SUPERB' as a password.

Reveal items

Enter 'MIEMIE' as a password. A silver star will appear during the game in locations where you can collect a bonus life, gold star, or treasure.

View credits

Enter 'AGES' as a password.

Disable all codes

Enter 'XXXXXX' as a password.


Sonic The Hedgehog


Cheat mode

At the title screen, press Up, Down, Left, Right. If you entered the code correctly, you will hear a chime. Then, hold the button that corresponds to A and press Start to enter the level selection and sound test screen.

Debug mode

At the title screen, press Up, Circle, Down, Circle, Left, Circle, Right, Up, Circle, Down, Circle, Left, Circle, Right, Circle. Then, hold Square and press Start. Begin a game, then press X to enter debug mode.

All Chaos Emeralds

At the title screen, press Up, Down, Left, Right. If you entered the code correctly, you will hear a chime. Hold Square and press Start. Choose your starting level. When you get to the main game, press Start then press Square to return to the title screen. When Sonic starts to appear, press Up, Circle, Down, Circle, Left, Circle, Right. If you entered the code correctly, you will hear a chime. Hold Square + Start to access the level selection screen. Highlight the Special Stage. Hold Square + Start when begin, and hold the buttons until game the starts. You can go into debug mode and float over to the Emerald. Repeat until you have them all. Then during the actual game, enable Debug mode and zip through them all. This is the easiest way to finish with all Chaos Emeralds.

Enable the 'Cheat mode' code. Select the 'Bonus level' option on the level selection screen. Obtain the Chaos Emerald, reset the game, and repeat the process until all of them are in your possession. Allow the game to continue after obtaining the last Chaos Emerald to start in the Green Hill Zone.

Bonus points

Golden Axe Cheat Codes

Complete Green Hill Zone 1-1 or 1-2 in 29 seconds or less to receive 50,000 bonus points.

Infinite lives

Collect the extra life at the very bottom of Green Hill Zone - Act 3. Accumulate 100 rings to obtain another extra life. Collect a third extra life located at the top of the loop-the-loop. Intentionally lose a life and repeat the process.

Special Zone entrance

You can almost always have the Special Zone entrance open (the giant ring next to the sign at the end of level Acts 1 and 2) by not losing your rings. If you do lose your rings, when you pass a checkpoint, intentionally die, then continue through the level without losing any rings. This works about 80% of the time.


Sonic The Hedgehog 2


Level select

Use the sound test selection on the options menu. Choose sounds 19, 65, 9, and 17 (in that order). If you entered the code correctly, you will hear a chime. Hold Circle and press Start. Hold Square and press Start when Sonic and Tails appear at the title screen.

Debug mode

Enable the 'Level select' code. Use the sound test selection on the options screen. Choose sounds 1, 9, 9, 2, 1, 1, 2, 4 (in that order). If you entered the code correctly, you will hear a chime. Select any starting level, then hold Square + Start until game play begins. Screen coordinates will appear instead of a score and the number of objects displayed will appear instead of the time remaining. Use one of the following controller actions to enable the corresponding debug code. Note: This code may only be enabled when playing as Tails alone.

Level editor

Enable the 'Debug mode' code. During a game, press the button configured as 'B' on the Genesis. Sonic should become an object somewhere on the level. Press the button configured as 'C'. You can 'paste' that object in the level. Press the button configured as 'B' again to resume the game. Press the button configured as 'A' on the Genesis while editing the level to change the object. You can also move the object in the air, etc. to truly make your own challenge. Also, you can move across obstacles and turn back to Sonic to cut points in the level.

Play as Super Sonic

At the title screen, press Up and access the 'Options' screen. Go to 'Sound Select' and listen to sounds 19, 65, 9, 17 (in that order.). Hold Circle + Start to return to the title screen. Hold Square + Start to go to the level select menu. Go to the new sound select and listen to sounds 1, 9, 9, 2, 1, 1, 2, 4 (in that order). Now, listen to sounds 4, 1, 2, 6 (in that order). You should hear the Emerald sound effect. Highlight your level, then hold Square + Start. Keep the buttons held until game play begins. Turn into a ring, appear overlapped with Tails, and keep spawning rings directly where he is standing. When you have set 50 rings into him, turn back to normal and jump to become Super Sonic.

Enable the 'Level select' code. Use the sound test selection on the options screen. Choose sounds 4, 1, 2, 6 (in that order). Start a stage, collect 50 rings, then jump to transform into Super Sonic.

Extra continues

Use the sound test selection on the options menu. Choose sounds 01, 01, 02 and 04 (in that order), then press Start. You will begin the game with fourteen continues.

Tails name changed to Miles

At the title screen, press Up(3), Down(3), Up. If you entered the code correctly, you will hear a sound. Tails' name will be changed to 'Miles'. Note: The opposite will occur in the Japanese version of the game.

No time

Press Start and hold X. Use Circle to jump and there will be no music. Your time will now stay at 0:00.

Super Tails and Super Sonic

Enable the 'Level select' and 'Debug mode' codes. Then, start any level and get 50 rings. You can use the 'Turn into a ring and give them to Tails' trick. When you turn into Super Sonic, use debug mode to turn into a television. It should be a 'switch' television from versus mode when you place it. If you break it, you will see a brief glitch, which will not effect the game. You will see everything return, with one small difference. You will still have Super Sonic's appearance, but he plays like Sonic with regular speed, normal jumps, etc. Tails, however, has Super Sonic's power and cannot be 'hurt'. This will last for however many rings you had when you hit the television; start when you have at least 100 rings. Then, hurt yourself so that you lose all your rings and you will lose Super Sonic's appearance. Then, use the trick to get fifty rings again and jump. You should now have Super Sonic and Super Tails.

Mega Sonic

Collect fifty rings and jump after becoming Hyper Sonic for even more speed and higher jumps.

Ashura

Enable the 'Level select' and 'Debug mode' codes. Then, go to Emerald Hill Zone Act 1 or 2. Transform into the default ring, then press Square(4) to become an invisible object. You will be a waterfall. Place waterfalls by constantly pressing A from where you start to over by the 'coconuts' enemy in the tree . You will eventually see the life counter in the corner change to Ashura's. Turn Sonic into himself again and he should come out as Ashura, his brother. You can change his color by continuing to place waterfalls; if you watch the life monitor, you will see the changes in color.

Infinite lives

Enable the 'Level select', 'Play as Super Sonic', and 'Debug mode' codes and enter any stage. Get fifty rings and turn into Super Sonic. Change Sonic into the television monitor. Change Sonic back and have him jump to turn into Super Sonic. Jump on the television monitor to have Tails become invincible. Then, turn into an enemy and put it right on tails while he is invincible. Continuously place the robots there, and they will be destroyed because Tails is invincible. You should get lots of points, which adds up to extra lives.

Infinite speed shoes

Begin a game in two player vs. mode and hit as many item boxes as possible until you get the speed shoes. Then, intentionally lose your life while you have them (getting squashed is the easiest way). You will return to the start of the level or the last Star Post that you hit, but you will now have the speed shoes in effect for the rest of the stage.

Super Sonic sign

Get all of the Chaos Emeralds and transform into Super Sonic. Try to have at least fifty rings when you finish the level. After completing the level, run off screen and wait until the end-of-level sign shows Sonic. When it does, transform into Super Sonic. The sign will show Super Sonic for one second, then show blue Sonic again.

Starry Super Sonic

Get all the Chaos Emeralds and collect fifty rings, but do not transform into Super Sonic yet. Find an invincibility monitor and spin (do not jump) into it. Then, transform into Super Sonic. If done correctly, the stars will surround Super Sonic until he runs out of rings and transforms back into blue Sonic. Note: This does not improve Super Sonic's performance.

Stronger Super Sonic

Enable the 'Level select' and 'Debug mode' codes. Go to Oil Ocean (either act). Become Super Sonic, then stand on one of the green/yellow colored cylinders. Jump on it, but as soon as you hear it break, go into debug mode. You should be thrust upward, even in your debug state. Then as soon as you regain traction, exit debug mode. You should now be able to jump twice as high and fast.

Flames follow Sonic

Enable the 'Debug mode' code. You can also enable the 'Play as Super Sonic' code, if desired. Go to Death Egg Zone and defeat the two bosses. When you defeat the giant egg robot, turn into a ring instead of running all the way out. Go into the area where flames appear. Go back to where you battled the egg robot. Flames should follow you where ever you go.

Wing Fortress shortcut

In Wing Fortress, move with some rings as far to the right as possible without climbing. When blades appear to block your way, hit them. As soon as you are invincible, walk through them. Jump on the platforms to the right and half the level will be completed.

Bonus points

For extra points, pass any zone in a certain amount of time. For the best bonus, enter the 'Debug mode' code. The clock will stop and you will always score a 50,000 bonus.

Axe
Time
Points
0:30
50,000
0:45
10,000
1:00
5,000
1:30
4,000
2:00
3,000
3:00
2,000
4:00
1,000
5:00
500

Shinobi 3


Note: Button presses are described in Genesis format.

Invincibility

At the options menu, choose the 'S.E.' selection. Press B to play the 'He Runs', 'Japonesque', 'Shinobi Walk', 'Sakura', and 'Getufu' songs (in that order).

Infinite weapons

At the options menu, set the 'Shurikens' selection to 0. Set the 'Sounds' option to 'Shuriken'. Highlight the 'Shurikens' option again and the 0 will change into the symbol for infinity.

Bonus points

Successfully complete a level without throwing any shurikens to receive a 30,000 point bonus.


Vectorman


Cheat mode

At the Vectorman options menu, press Square, X(2), Square, Down, Square, X(2), Square. Another options screen with level, health, lives, and power-up weapon settings will appear. Note: The good ending cannot be achieved if cheats are enabled.

Level warp

Move Vectorman below the Sega logo screen and shoot it 24 times. Jump and hit the logo with Vectorman's head 12 times. The phrase 'Get Ready' will appear, then each letter in 'Sega' will begin to fall. Collect 90 to 109 letters to warp to level 5. Catch 110 or more to warp to level 10.

Full health

Pause the game and press Square, X, Right, Square, Circle, Square, Down, Square, X, Right, Square.

Free movement

Pause the game and press Circle, Square, Left(2), Square, Circle, Square, X. Vectorman will transform into a cursor that can be moved to any location in the level. Opponents, except for Bosses, are eliminated if they are touched by the cursor. Repeat this code to disable its effect. Note: Enable this code when Vectorman is a bomb for invisibility and invincibility for the remainder of the level.

Slow motion

Pause the game and press Down, Right, Square, Circle, Up, Left, Square. The game will slow down when Vectorman is hit. Repeat this code to disable its effect.

Level bonuses

Successfully complete a level without shooting any targets for a point bonus. Successfully complete a level without using photons for a photon bonus.


Vectorman 2


Level select

Pause the game and press Up, Right, Square, X, Square, Down, Left, Square, Down.

Full health

Pause the game and press X, Square, X, Square, Left, Up(2).

Transform

Pause the game and press Circle, Square, Left(2), Down, Square, Down repeatedly until the sound of the orb weapon stops. Press Start to resume the game as a Fire Ant. Repeat this code to transform into a Shield Bug. Note: Playing the bonus rounds as a Shield Bug will result in invincibility.

Extra life

Pause the game and press Right, Up, X, Square, Down, Up, X, Down, Up, X.

Display map coordinates

Pause the game and press X, Square, Left(2), or X, Square, Left, Down, or Left, Up, Square, Up.


Virtua Fighter 2


Note: Button presses are described in Genesis format.

Hidden options

Enter the options screen, highlight the 'Exit' selection, then tap Left until the hidden options are displayed.

Play as Dural

At the character selection screen, hold Left until the countdown reaches 'One'. Dural will appear as a selection.

No damage

While highlighting player one's life selection at the options screen, hold B until the message 'No Damage' appears. Then, press Start.

Extended character selection time

At the character selection screen, press Down, Up, Right, A + Left for 99 seconds of time.

Alternate costumes

At the character selection screen, press Down + A, Up + A, Down + C, or Up + C.

Golden Axe III
Developer(s)Sega
Publisher(s)Sega
Designer(s)Kazuma Fujii
Takashi Iizuka
Composer(s)Naofumi Hataya
Tatsuyuki Maeda
Haruyo Oguro
SeriesGolden Axe
Platform(s)Sega Genesis
Release
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

Golden Axe III (ゴールデンアックスIII, Gooruden Akkusu Surī) is a side-scrollingbeat 'em upvideo game developed and published by Sega, released for the Sega Mega Drive in Japan on June 25, 1993. A North American version was released only for the Sega Channel.[1] The game was later re-released a number of times, as part of the Sega Genesis Collection for PlayStation 2 and PlayStation Portable, Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and digitally on the WiiVirtual Console.

Plot[edit]

Damud Hellstrike, the Prince of Darkness, has taken away the Golden Axe and put an evil curse over all the warriors. However, one of the heroes has their curse relieved and is sent to set things straight – lift the curse off the others, defeat the villain and return with the Golden Axe.

Gameplay[edit]

Chronos (jumping) fighting a boss (Eve)

The gameplay has been expanded slightly but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves (special attacks, teamwork attacks and teamwork magic spells) and junction points where the players can choose which path to take.

The characters include a giant, Proud Cragger (プラウド・クラッガー), a humanoid black panther, Chronos 'Evil' Rait (クロノス・”イビル”・レート), along with a swordsman, Kain Grinder (カイン・グリンダー), who resembles Ax Battler, and a swordswoman Sarah Burn (サラ・バーン) who resembles Tyris Flare.[2] Gilius Thunderhead is the only character who appears from previous games, though he isn't playable and only appears during cut-scenes. Kain Grinder and Sarah Burn are referred to as Ax Battler and Tyris Flare respectively in the Sega Channel localization of the game.[citation needed]

Golden Axe III has many new moves, including blocking, sweep attacks, projectile attacks, defensive and offensive special attacks, and an updated grappling system. Furthermore, there are several abilities unique to certain characters: Proud possesses an airslam throw that does severe damage, while Chronos and Sarah can double jump and wall jump. In multiplayer mode, the characters can do team attacks similar to a human slingshot. Finally, each character has a super move that sends a projectile across the screen (except in the case of Chronos who leaps across the screen in an unstoppable lunging attack).

Some features that were removed in the second game were brought back in Golden Axe III. The mischievous gnomes from the original game who carried magic potions and food have returned in place of the enemy mages from the second game in the series. Extra lives can be earned by freeing a certain number of prisoners scattered throughout the levels. Some prisoners are trapped in barrels, or stuck in crystal cells; others are guarded by an enemy that must be slain in order to free them. The magic system returned to the original version from Golden Axe, with characters using all collected magic potions every time, rather than allowing the player to choose how much magic to use by charging the magic meter like in Golden Axe 2. The characters can use devastating new spells with combined casting. Each character does the same max magic damage. The mounts in Golden Axe 3 have turned into a hybrid snail-ostrich, instead of the chicken-leg or the dragon-raptors in the previous games. The mounts are known as Bizarrans. There are four types of Bizarrans in Golden Axe 3. The firewave Bizarran is a Red Dragon that fires a fast moving wave of flame across the screen. The purple Snail uses its tongue to attack, the green Snail is a more powerful version with a longer tongue, and the Green Dragon bites and throws enemies over its shoulder. Players are able to choose their own route to the golden axe. If the player reaches the last boss and they are not on their last continue they may get the good ending.

Reception[edit]

Aggregate scores
AggregatorScore
GameRankingsSMD: 53%[3]
MetacriticiOS: 60/100[4]

In a feature on the game, Electronic Gaming Monthly commented, 'Sega of Japan is not going to release this title here in the States - and for good reasons! The graphics are by far some of the most plain looking on the Mega Drive. Plus, the new magic effects aren't as impressive as before. So, if you are considering purchasing this title from an overseas seller, don't waste your bucks!'[5]

IGN gave the Virtual Console release a 5 out of 10, saying 'Legend has it that SEGA thought the quality of the product was so low, that it would be worthless or, worse, damaging to even publish the game in the States. And whether or not that's actually true, the quality assessment at its heart is on target – because Golden Axe III is certainly the worst of its franchise trilogy.' Like Electronic Gaming Monthly, they described the graphics as bland and ugly, and particularly criticized that the gameplay showed no advancement from the first Golden Axe, even removing some of the advancements seen in Golden Axe II.[6]

References[edit]

  1. ^Gazza, Brian (November 27, 2008). 'The Sega Channel'. blamethecontrolpad.com. Archived from the original on 2014-12-09. Retrieved 2019-02-06.
  2. ^'Death Adder's Castle – The Internet's Premiere Golden Axe Resource'. goldenaxe.classicgaming.gamespy.com. Archived from the original on June 30, 2007. Retrieved 2010-10-25.
  3. ^'Golden Axe III for Genesis'. GameRankings. CBS Interactive. Retrieved 2019-01-16.
  4. ^'Golden Axe III for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2019-01-16.
  5. ^'Golden Axe III'. Electronic Gaming Monthly. No. 53. Sendai Publishing. December 1993. p. 110.
  6. ^Thomas, Lucas M. (November 19, 2007). 'Golden Axe III Review'. IGN. Retrieved 2 October 2014.
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