Game Genie Codes Sent in by Pyros98@AOL.com After entering the following codes for the Game Genie, start a 1-player game and go to time trial. Choose Mario as your driver (may work with other drivers). Then choose Vanilla Lake 2 as the course (may work in other courses). After finishing the race while the Game Genie is on, choose replay.
Super Mario World Game Genie Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.
Super Mario Bros. Game Genie Codes Super Mario Bros. Is one of the great videogame classics. The Super Mario Bros. Tune is more familiar to more people than any popular song. This page lists codes to use the Game Genie to spark up new areas of exploration in this great game.
5 Classic Super Mario Game Genie Codes. Funzo234 Subscribe Unsubscribe 171. 16 Nov 2007 5 577. Tweet Share on Facebook. HTML-code: Copy.
Cheat
When you get a GAME OVER, hold A and press START on the title screen. This will let you continue from the beggining of the world you died in. You only start from the begging of the world. Not the second or third level of that world. | Submitted by Keith Evans
Fireworks
Pull the flag when the last digit is 1,3, or 6. THat will make you get fireworks. | Submitted by MarioX
Hints
To enter weird stuff go to world 1 level 2 the cave. Make sure your super mario. Go to the pipe at the very end of the level jump onto it and bust the block beside the block thats beside the pipe(sorry its kind of hard to put into words im doing my best) and the one beside the block you just busted (the one on the left)now for the HARD part get on the edge of the tube.( VEEERY close to falling off)now jump to your right while holding b. Try to jump thru the block it is VEEERY hard to do (i hope this cheat gets in this website its SOO complecated.my deepest apologies.) if you make it thru the wall you will start getting pushed thru and you will end up in the warp zone go into the first pipe you see and if you did it right you will be in world -1 which is a pretty stupid never ending water level thats not worth all the trouble anyhow. So dont get discoureged if you cant do it. It's pretty dumb. Okay now for the other cheat go to any castle while youre smallgotothewall beside the ax bowser will chase you and try to squeeze you quikly jump and try to land on bowser and the ax at the same time. Forget it im not giving the suprise away. Enjoy! | Submitted by Cal
Multiple Game Genie Codes
Keep in mind that these codes will only work if entered correctly with the NES game genie cheat cartridge. They are very hard to find. I will give you codes to enter ito the game genie to make your Mario playing time more fun. ~One Player Mode Only~
Super Mario Kart Game Genie Cheats
Start On World 8: enter YSAOPE YEAOZA YEAPYA as a code. Running Super Jump: enter TPZLTG as a code. (note: this means you will jump higher than the screen shows when you are running regular speed, so you go higher.) ~Two Player Mode Only~ Infinite Lives: enter SXIOPO as a code. (both Mario and Luigi will have infinite lives.) | Submitted by BrandonMoroney
Tweak Music
Using a Game Genie, enter PPPPPP as a code. This will cause the background music to change. Overland levels play the underground level's music, undergound levels play a short intro then don't have music and castles play part of the overland music in a loop. | Submitted by UGuardian
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Nintendo Game Genie Codes
Nintendo Game Genie Codes
I grew up with the Nintendo Entertainment System. At the time, games were new and challenging for me, but now I have beaten all of the classics too many times to count. The novelty in playing them normally is long gone. But now I can play a new game: take apart the old 8-bit 6502 code and see how it works! I have created these Game Genie codes this way. Each Game Genie code modifies 1 byte in ROM, however due to paging it can change multiple bytes, each at the same location on different pages. This is dealt with by incorporating a 'compare' or 'key' value into the code, making it an 8-letter code, but still you may have the same original byte at the same location on different pages anyway. So it isn't perfect but usually there it a way to work around it or no noticeable difference when the unintended bytes get changed. Feel free to use these to supplement your own collection of codes. I created these codes using the FCEUX emulator's built-in debugger and Game Genie encoder. I also referred extensively to the 6502 instruction set. Double Dragon
ZAKYNTAP
Reveal the complete mission title cut-scene soundtrack by making the scene last 8× as long
Final Fantasy
ZGXZTZPG
Start game with music track 'Opening Theme'
LGXZTZPG
Start game with music track 'Ending Theme'
GGXZTZPG
Start game with music track 'World'
IGXZTZPG
Start game with music track 'Ship'
TGXZTZPG
Start game with music track 'Airship'
YGXZTZPG
Start game with music track 'Town'
AGXZTZPK
Start game with music track 'Coneria Castle'
PGXZTZPK
Start game with music track 'Gurgu Volcano'
ZGXZTZPK
Start game with music track 'Matoya's Cave'
LGXZTZPK
Start game with music track 'Dungeon'
GGXZTZPK
Start game with music track 'Chaos' Temple'
IGXZTZPK
Start game with music track 'Floating Castle'
TGXZTZPK
Start game with music track 'Future Chaos' Temple'
YGXZTZPK
Start game with music track 'Shop'
AIXZTZPG
Start game with music track 'Battle'
PIXZTZPG
Start game with music track 'Menu Screen'
ZIXZTZPG
Start game with music track 'Death'
LIXZTZPG
Start game with music track 'Victory'
GIXZTZPG
Start game with music track 'Got Special Item'
IIXZTZPG
Start game with music track 'Prelude (Character rearrangement version)'
Game Genie cursor wraps from right side of screen back to left side
Notes
On a real Nintendo, this requires 3 Game Genies stacked.
Codes go into effect only for the next Game Genie.
Cursor will become difficult or impossible to move based on which order you enter the codes.
Though physically possible, inserting 3 Game Genies without a game cartridge attached will not work because a Game Genie does not have its own lockout chip and therefore relies on the lockout chip in an actual cartridge.
Gradius II
AASLKUYL
Invincible to enemies (freezes game if you bump into some multi-link enemies)
AVSPKIEY
Pass through solid objects (freezes game if you bump into a boss)
Kung Fu
ETVGZKSL+ VAVGLGEZ+ XTVGGGGE
Invincible unless time runs out
EYNKIAEI
Knife throwers throw the wrong way
VVVEGSSE
Enemy starts with minimum health
VXUKPYSZ+ VXKKZYSZ
Player has auto-recovering health instead of enemy
Legend of Zelda (If you are using an emulator, some of these codes require resetting the game after entering the code.) (The PRG1 revision of Zelda warns you to hold reset when turning off the Nintendo when you die. PRG0 does not have this warning.)
KTVXXXPZ
Hidden entrances revealed (Does not have issues like code KTVXXZ) [PRG0, PRG1]
LANOTXGA
Locked doors still open when you have no keys [PRG0, PRG1]
AAONVPAL
Bombs explode immediately [PRG0, PRG1]
APONVPAU
Bombs explode in half the time [PRG0, PRG1]
ATONVPAL
Bombs take 2× as long to explode [PRG0, PRG1]
EGONVPAL
Bombs take 4× as long to explode [PRG0, PRG1]
AAOESATA
Fast Text (Does not glitch game from 'Pay me and I'll talk' ladies like code OPPEEA) [PRG0, PRG1]
EIVXKGEP
Maximum of 255 Bombs [PRG0, PRG1 untested]
SZUPVSSE
Don't lose magic shield from the 'Like Like' monster [PRG0, PRG1 untested]
PAUPSIAA
The 'Like Like' monster gives you a magic shield if you don't have one [PRG0, PRG1 untested]
SZVEGGSA
Don't lose sword ability from the white 'Bubble' monster (Does not work on the red 'Bubble' monster) [PRG0, PRG1 untested]
Mouryou Senki Madara
XTVLNSSX+ PAVUOITE
Prevent HP from running out during battle for all players. (Using just the first code by itself works pretty well, but if a character's HP is a multiple of 256, the character could still die.)
SZKOZVVV
No random encounters
Pac-Man (Namco)
ZAVIIGPA+ ZAUIIGPA
Pac-Man moves twice as fast
TUKIYXTX
Pac-Man walks through ghosts instead of dying
AEKIYXTZ
Pac-Man can always eat the ghosts no matter what form they are in
Able to select and play any tile that is not covered at all by another tile
IKEKYAGZ
Game starts immediately with solitaire ending sequence
GAXKPAAA
Game starts immediately with scrolling credits (may not normally be possible to see this)
AEUGTEXY
Speed up copyright screen when game first starts
Super Mario Bros.
PXNLOYIV
Player and enemies wrap around the screen instead of die when falling down holes.
Notes
If player jumps beyond the top of the screen, it also wraps to the bottom, so you can bump your head on the bottom of the screen when jumping for flagpoles
You can become stranded at the end of any level that has bricks across the top of the screen
Game becomes stuck if you run out of time
AASIYNLT
Buzzy Beetle can be defeated via fireball
XZOSYYVZ
Fireballs do not terminate upon defeating an enemy. Side effect: Bowser is defeated with 1 fireball. This code could be called 'stronger fireballs'.
XNNATXKN
Start game as second quest
TXEEVGGS
Based on code PEAEKG: Question blocks containing coins have a small coin symbol
NOOAXGGS
Question blocks containing power-ups have a small crown symbol
PGEEXGIG
Overworld bricks containing starman have a small star symbol
TZEEVGIK
Overworld bricks containing multi-coins have a small coin symbol
NPEAXGIK
Overworld bricks containing power-ups have a small crown symbol
YLEAVGIK
Overworld bricks containing beanstalks have a small beanstalk symbol
Super Mario Bros. 3
PTKXYZES
Always able to shoot fireballs regardless of suit, except hammer suit still throws hammers
AEVZPZPA+ AAKZPKLI
If player can shoot fireballs, player throws hammers instead
OXVZUKPX
Always have ability to fly regardless of suit
AXOXELSZ+ VXOXOUSV+ NXOXXUZE+ OXOXUUZE+ AXOXKUZE
Always have Tanooki statue ability regardless of suit
Notes
Glitched statue graphics
Last 2 codes are optional, there may be a bug without them but I have not found it
Player can jump a little bit while in statue state
NNVZPLEK
Tanooki statue state lasts 33% longer
SXNZSNVK
Tanooki statue state never times out
NYKSUZIE
Keep Kuribo's boot after damage
AEVGTLZA
Hammer suit can slide down hills
AEVGGLZA
Frog suit can slide down hills
PEOXNAZA
Mushroom makes you small
LEOXNAZA
Mushroom gives you fire suit
GEOXNAZA
Mushroom gives you raccoon suit
IEOXNAZA
Mushroom gives you frog suit
TEOXNAZA
Mushroom gives you Tanooki suit
YEOXNAZA
Mushroom gives you hammer suit
EEOXNAZA
Mushroom gives you Kuribo's boot (glitched boot graphics)
PAKXVGGA
Leaf makes you small
ZAKXVGGA
Leaf makes you big
LAKXVGGA
Leaf gives you fire suit
IAKXVGGA
Leaf gives you frog suit
TAKXVGGA
Leaf gives you Tanooki suit
YAKXVGGA
Leaf gives you hammer suit
EAKXVGGA
Leaf gives you Kuribo's boot (glitched boot graphics)
PAEXNZLA
Flower makes you small
ZAEXNZLA
Flower makes you big
GAEXNZLA
Flower gives you raccoon suit
IAEXNZLA
Flower gives you frog suit
TAEXNZLA
Flower gives you Tanooki suit
YAEXNZLA
Flower gives you hammer suit
EAEXNZLA
Flower gives you Kuribo's boot (glitched boot graphics)
IXVGNVVK
Starman invincibility does not wear off until the stage ends
KZVZLNVK
White Block 'behind the scenes' effect does not wear off until the stage ends
EAOZUALI+ IYOZKAIE+ _AOZOAE_
Starman changes Mario's first inventory item instead of giving you invincibility
Starman changes Luigi's first inventory item instead of giving you invincibility
UZOZVAEU+ ELOZNEEX
Starman squishes into a shell and can be picked up like a turtle. If it comes out of its shell while you're holding it, it disappears and gives you frog suit. If you kick it, it bounces and can hurt you like a turtle shell.
AZOZEEOZ+ EPOZOAET+ NLOZXESE
Starman causes instant saving of the princess.
AZOZSEGG+ XAOZVAEU+ NLOZNEEX
Starman causes instant saving of the princess only if you are holding 'up' when you get it, otherwise it gives you invincibility and hammer suit.
AEVAXNPP
Beating any level causes instant saving of the princess
EIXKXTEY
Always have cloud ability on map (i.e. skip stages), unless you use an actual cloud item